Few games have had the impact on 3D gaming that Super Mario 64 did when it launched alongside the Nintendo 64 in 1996. As Mario’s first foray into a fully 3D world, it redefined what platformers could be, introducing analog movement, dynamic camera controls, and a new level of exploration. Players could freely roam through open environments, discovering secrets, solving puzzles, and collecting Power Stars - all while jumping, diving, and triple-flipping with fluid precision.
Developed by Nintendo EAD under the direction of Shigeru Miyamoto, Super Mario 64 set a gold standard for 3D game design. Its iconic hub world, Peach’s Castle, offered a new kind of level selection, while its varied worlds - from the sunlit Bob-omb Battlefield to the eerie Big Boo’s Haunt - provided a perfect mix of creativity and challenge. The game’s legacy is still felt today, inspiring generations of developers and remaining a favorite for casual players and speedrunners alike.
InvictusBM LP #002
Super Mario 64 was the very first LP of this current run, though it's the second completed LP due to Sonic the Hedgehog being a short one. This is a 100% playthrough, so we're diving into Peach's Castle to collect all 120 Power Stars of this game and face off against Bowser three times. In most of my 2025 LPs I still had my facecam on, which I stopped using in December of that year. After 37 episodes, we had accomplished our goal of getting 120 stars, rescuing Peach from Bowser's claws and visiting Yoshi on the castle roof.